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# /r/Peloton Pre-TDF Survey 2020

Gentlemen, Ladies and those otherwise addressed - we know you've been waiting for a good thing, and the survey results are finally ready!
The answers were collected from you all during August 2020 with 1428 unique replies. That's a participation of 0.5% of all subscribers! That's really not too bad, when you keep in mind how popular these kind of surveys are. But we here at /peloton want to show you that this is all about presenting the information in the subreddit to cater better to our audience!
Updated after a few hours to include some more historical data the final edit that for some reason wasn't copied properly
Year 2013 2014 2015 2016 2018 Mar 2018 Aug 2019 2020
Results 2013-06-12 2014-06-25 2015-08-07 2016-11-17 2018-03-06 2018-08-20 2019-07-22 2020-10-12
Replies 351 598 1395 892 630 928 986 1428
Without further ado, let's get cracking on the response

You and Cycling

1. Where do you live?

Country 2015 2016 2018 Mar 2018 Aug 2019 2020
USA 32% 28.3% 22.84% 25.32% 20.23% 24.59%
UK 18.6% 17.6% 14.70% 20.13% 15.48% 14.80%
Netherlands 6.4% 9.4% 11.50% 11.58% 10.01% 11.01%
Germany 3.73% 3.4% 4.95% 6.39% 7.84% 6.65%
Denmark 3.9% 3.6% 4.31% 3.79% 7.64% 5.79%
Belgium 3.8% 2.7% 8.15% 3.57% 5.78% 5.36%
France 2.01% 1.08% 2.88% 2.27% 5.26% 3.50%
Canada 4.9% 7% 6.39% 4.22% 4.95% 4.50%
Australia 5.2% 4.7% 3.83% 4.00% 4.33% 3.93%
Slovenia 0.73% 0.32% 1.30% 1.14% 2.14%
Norway 2.58% 1.8% 1.60% 1.95% 2.58% 1.86%
Sweden 1.08% 1.09% 1.44% 1.41% 1.75% 1.43%
Ireland 1.00% 1.09% 1.44% 1.19% 0.72% 1.36%
Portugal 1.65% 1.8% 2.40% 1.52% 1.34% 1.14%
Italy 1.45% 1.44% 0.65% 1.03% 1.07%
Largely the same picture as ever, with the US leading the way, the UK in second and then a sliding scale of Europeans countries. Slovenia continues to pick its way up the pile for obvious reasons!
World Map to demonstrate

2. What's your age?

u17 17-19 20-25 26-30 31-35 36-40 41-50 51+ Total
2015 2.22% 12.04% 41.51% 24.66% 10.68% 4.87% 2.94% 1.08% 1395
2016 1.5% 8.9% 40.8% 24% 12% 5.4% 5.2% 2% 887
2018 Mar 1% 7.1% 33.5% 27.4% 16.2% 7% 5.7% 2.1% 617
2018 Aug 1.7% 9% 33.9% 26.4% 15.5% 7% 5% 1.5% 905
2019 1.5% 6.6% 33.2% 27.5% 16.4% 7.1% 5.8% 2% 972
2020 1.3% 6.8% 31.7% 28% 16.6% 7.2% 5% 2.5% 1420
Pretty much the same as last year, with the usual reddit demographics of majority 20 somethings dominating.

3. What's your gender?

'13 '14 '15 '16 '18 (1) '18 (2) '19 '20
Male 97.2% 97% 94.9% 93.4% 93.3% 93.6% 95.1% 94.9%
Female 2.8% 2.7% 4.8% 5.3% 5.3% 5.4% 3.7% 4.8%
Other - 0.33% 0.29% 0.78% 0.76% - -
Non-Binary - - - - 0.64% 0.99% 1.2% 0.4%
More normality here for reddit.

4. How much of the men's season do you watch/follow?

Type March '18 (%) August '18 (%) 2019 (%) 2020 (%)
Grand Tours 84.7 92.0 90.2 87.3
Monuments 79.1 74.9 79 75.9
WT Stage races 67.4 62.4 70.5 71.7
WT One day races 73.3 59.8 62.3 60.7
Non WT Stage races 32.6 16.7 17.4 25
Non WT One day races 34.8 13.7 17.4 20.7
Literally everything I can consume 35.9 18.1 21.1 27.1
Whilst GT following may be down (somehow), all the lower level stuff is up, which makes sense considering how desperate we have been for any racing during the season shutdown.

5. Do you maintain an interest in women's professional road racing?

Do you maintain an interest in women's professional road racing? '19 '20
Yes 49.8 49.2
No 50.2 50.8
Still very much a half/half interest in women's cycling on the subreddit.

6. How much of the women's season do you follow?

The following is true for the half of you that follows womens cycling.
How Much %
Just the biggest televised events 63.15%
Most of the live televised/delayed coverage stuff 29.08%
All televised racing 5.09%
Down to .Pro & beyond 2.69%

7. How long have you been watching cycling?

How Long %
Under a year 2,95%
1-3 years 19,50%
4-6 years 19,85%
7-9 years 14,10%
10-12 years 13,81%
13-15 years 7,15%
15-20 years 10,73%
20-25 years 6,17%
25 years + 5,75%
Simplified the years a little this time, but whilst we have a fair number of newbies, most people have picked the sport up since around 2013/14.

Sporting Favourites

8. Do you have like/dislike feelings about WT teams?

Once more, 14.4% of people really don't have feelings on the subject.
Of those that do:
AG2R Astana Bahrain Bora CCC Cofidis Quick-Step EF FDJ
Like 352 213 127 770 156 116 847 724 423
Meh 775 620 773 415 889 896 310 448 700
Dislike 52 356 263 31 112 141 71 37 53
Karma 300 -143 -70 739 44 -25 776 677 370
Israel Lotto Michelton Movistar NTT Ineos Jumbo Sunweb Trek UAE
Like 135 364 517 231 101 304 925 279 383 118
Meh 740 764 626 646 931 414 282 805 765 734
Dislike 302 40 52 326 121 562 53 97 42 331
Karma -167 324 465 -95 -20 -258 872 182 341 -213
So, the most popular team this year is Jumbo-Visma, followed by Quick-Step & Bora-hansgrohe. Least popular are Ineos & UAE.
As per usual, no one cares about NTT & CCC, with nearly 81% of users rating NTT as meh. Pretty damning stuff.
Lastly, we have the usual historical comparison of how teams have fared over time, normalised to respondents to that question on the survey.
Things to note then, firstly that the Astana redemption arc is over, seeing them back in the negative, maybe Fulgsangs spring issues helped aid that? The petrodollar teams of UAE & Bahrain are stubbornly negative too, with Israel keeping up the Katusha negative streak. Meanwhile, at the top end, EF & Jumbo go from strength to strength, whilst some others like Sunweb are sliding over time - their transfer policies no doubt helping that.

10. Do you ride a bike regularly?

Answer 2018Mar 2018Aug 2019 2020
For fun 61.5% 63.4% 59.9% 62.9%
For fitness 59.3% 59.6% 54.8% 59.8%
For commuting 46% 46% 45.6% 40%
For racing 20.6% 20.6% 15.9% 17.7%
No, I don't 14.2% 12.9% 14.8% 13.6%
Still a fairly small group of racers out of all of us

11. Out of the sports you practice, is cycling your favourite?

Yes No
58,29% 41,71%
A new addition to the survey prompted by a good point last time, just over half of us rate cycling as the favourite sport we actually do.

12. What other sports do you follow?

Sport #
Association Football / Soccer 50.78%
Formula 1 35.81%
American Football 26.27%
Basketball 22.46%
Track & Field 17.58%
Esports (yes, this includes DotA) 17.30%
Rugby 14.27%
Skiing 14.12%
Ice Hockey 13.63%
Baseball 12.15%
Motorsports (Not including F1) 10.59%
Cricket 10.52%
Tennis 9.53%
Chess 8.97%
Triathlon 8.69%
Biathlon 8.12%
Snooker 7.06%
Golf 6.92%
Swimming 6.85%
Ski Jumping 6.78%
Climbing 5.72%
Martial Arts 5.65%
Handball 5.44%
Darts 5.01%
Speed Skating 5.01%
Football always tops the charts, and Formula 1 continues to rank extremely highly among our userbase. Those who have a little following below 5% include Sailing, Fencing, Surfing, Boxing & Ultra-Running.
Other cycling disciplines
Sport #
Cyclocross 22.10%
Track Cycling 14.34%
MTB 8.97%
BMX 1.20%

13. Out of the sports you follow, is cycling your favourite sport?

Yes No
61.79% 38,21%
Good. Makes sense if you hang out here.

Subreddit stats

14. How often do you participate in a /Peloton Race Thread whilst watching a race?

2015 2016 2018Mar 2018Aug 2019 2020
I always participate in Race Threads during races 2.8% 2% 2.2% 4% 2.5% 3%
I follow Race Threads during races 41.7% 36.7% 38.1% 42.1% 42.5% 38.9%
I often participate in Race Threads during races 16.8% 19% 16.5% 18.9% 15.2% 13%
I rarely/never participate in Race Threads during races 38.7% 41.3% 43.1% 35% 39.8% 45.1%
Slightly less invested than before, reverting back to an older trade.

15. How do you watch Races?

Method 2018Mar 2018Aug 2019 2020
Pirate Streams 62% 46.5% 50.2% 47.9%
Free Local TV 55.7% 64.5% 59.6% 53.9%
Desperately scrabbling for Youtube highlights 37.9% 30.2% 28.2% 24.9%
Paid Streaming services 32.3% 35.4% 38.3% 46.3%
Year on year, paid streaming services go up - the increasing availability of live content legally continues to improve, and so do the numbers on the survey.

16. Where else do you follow races live (in addition to watching them)?

Type 2018Mar 2018Aug 2019 2020
/Peloton race threads 86.2% 83.4% 80.2% 76.9%
Twitter 30.5% 34.7% 33.3% 38.3%
PCS Liveticker - - 30.2% 32%
Official tracker (if available) 24%
The Cyclingnews liveticker 26% 23.5% 21.5% 18.9%
Sporza (site/ticker) 1.89% 9.5% 10.8% 10.8%
NOS Liveblog - 6.8% 7% 9.2%
Steephill 0.52% 13.5% 10.2% 8.2%
/Peloton discord 6.5% 5.4% 7.5% 7.2%
Other cycling forums 15.1% 8.1% 7.6% 7%
feltet.dk - 2.2% 5.4% 5.2%
Facebook 3.8% 5.4% 4% 4.2%
BBC Ticker - 3.5% 2.1% 4.1%
DirectVelo - 1.3% 1.6% 1.8%
Non Cycling Forums - 1.3% 1.2% 1.2%
/cyc/ - 1.3% 1% 0.6%
/peloton IRC ~0 0.8% 0.4% 0.5%
The PCS liveticker continues to have a strong following, whilst the cyclingnews ticker slowly slides into less usage over time.

17. Do you use /Peloton mostly in classic reddit or redesign when on the desktop?

Type 2018 Aug 2019 2020
Classic 75.1% 67.2% 46.2%
Redesign 24.9% 32.8% 53.8%
Time to abandon ship. The end has come.

18. With what version of reddit do you browse the sub?

Version 2019 2020
Official App 17.9 31.1
Desktop Classic 37.8 25.8
3rd Party App 18.3 17.2
Mobile Web 12.4 14.7
Desktop Redesign 13.7 11.2
Phone browsing is very much in vogue.

19. How did you find the sub?

How %
Through other forms of reddit, f.e. /bicycling 48.33%
Too long - can't remember 38.65%
Google search 9,11%
My friend told me 2,28%
I wanted to talk about my exercise bike 0.78%
Twitter 0.5%
Lantern Rouge Youtube 0.28%

Other bits and bobs

20. Did you think back in March we would see any more racing this year?

Yes No
52,81% 47,19%
Despite the threat, we have seen racing again

21. Will we manage to fulfill the rest of the UCI calendar without further Covid-19 issues postponing more races?

Yes No
25.3% 74.7%
Sorry to you 25%, Amstel, Roubaix & a bunch of other races have falled foul of COVID-19 related cancellations.

22. When did you become aware of Alexander Foliforov?

When %
Before the 2016 Giro 3,25%
22nd May, 2016 15,55%
On /pelotonmemes in 2020 21,13%
Who? 60,07%
If you didn't know of the man, watching him demolish the Giro field in 2016 on the stage 15 ITT should help to gain understanding

23. Who will win the 2020 Tour de France?

Rider %
Roglic 52,12%
Bernal 16,57%
Pinot 9,24%
Dumoulin 7,9%
N.Quintana 2,82%
Pogacar 1,41%
Richie Porte 0,35%
We can safely say that most of us were wrong about this one.
That's not a lot of confidence in Richie Porte either, the man who was to finish on the third spot of the podium. Alexander Foliforov (0,23%) had just a tiny number of votes less, and that man wasn't even in the race.

24. What for you was the defining cycling moment of the previous decade?

We had a lot of brilliant suggestions, but these were the clear five favourites when we tabulated the results.
Honorable mentions go to the Giro 2018, which had Tom Dumoulin winning, and of almost identical fascination to many of you - Tom Dumoulin going on someones porta-potty in the middle of the stage.
Little bit of recency bias perhaps, but that's better than ignoring that this was for the last decade and firmly insisting Tom Boonens 2005 WC win was the biggest thing. Special shoutout to almost all the Danes present in /peloton who voted for Mads Pedersens WC win last year. It's an understandable reaction.

25. Any suggestions for the Survey?

New Questions
We promise to feature one of these suggestions in the next survey
Suggestions
We will try to implement this. But it will also skew results.
About the Survey
The subscribers are torn on Women's cycling, nearly a 50/50 split there as the survey showed - The moderators at /peloton are firmly in the "more cycling is better" basket, and we will continue to get as good coverage of womens cycling as possible.
Are you trying to give the moderators PTSD? Because this is how you give the moderators PTSD.

26. Any suggestions for the sub?

ALSJFLKAJSLDKJAØLSJKD:M:CSAM)=#/()=#=/")¤=/)! - Your moderator seems to be out of function. Please stand by while we find you a new moderator
The Weekly threads are great for these types of questions, where several people can contribute and build up once it is understood which information is relevant.
Our experience is that "limited" will never be so, if we're going to moderate it fairly. Moderating is not a popularity contest, but believe it or not, we're actually trying to be as fair as possible. and for that, we need rules that are not subjective. Unless you have a stationary exercise bike.
All of these are good suggestions, but remember that all of you can also contribute - The mods are sometimes stretched thin, specially in the middle of hectic race schedules. It's easier if one of you has a way to contact a rider or a person of interest and can facilitate the initial communication.
We've worked on this! The Official Standard is now as follows: [Race Thread] 202x Race Name – Stage X (Class)
This sounds as a nice community project for the after-season, and hopefully many of you subscribers can contribute.
Come with suggestions on how to tidy it up!
We have chastised all the mods. They are now perfectly trained in gender-neutral pronouns. Be well, fellow being.
If we can implement this for hard liquor, you know we will.
The spoiler rule is one that is discussed frequently - in general - some users absolutely hate it, but a majority love it. Perhaps we'll include a question in the next survey to see how this divide is exactly.
We actually do - whenever there is a matter of life or death, we think public information is more important than a spoiler rule. But at the same time, we try to collect all the different posts into one main thread, so to keep things focused and letting very speculative posts meet with hard evidence from other sources.
This is a tough ask of the internet. While we can agree that voting should be done accordingly to what insights they bring, not subjective opinions, it is very hard to turn that type of thinking around. We can ask of you, our subscribers, that you please think twice about hitting that downvote button, and only do so because of you think a post is factually incorrect, not because it differs with your own subjective opinion.
That's the primary analysis of the survey! Feel free to contribute with how you experience things here!
submitted by PelotonMod to peloton [link] [comments]

CMV: Proportional Representation (PR) is the Superior System

It is more fair

I was inspired by the American elections on this one. That's because hearing Trump complain about election fraud seems rich considering he would not have come close to beating Hilary or Biden in the last two elections without the Electoral College system (in both instances he lost the popular vote).
Of course, the Electoral College system is law, so gerrymandering cannot legally be "fraud" but come on - if a candidate wins the popular vote they should, morally speaking, win the presidency. The Electoral College system is even worse than British First Past the Post (FPTP) it seems, as a party that wins the Electoral Colleges still does not necessarily have control over the senate.

It reflects the voting majority better

Here in UK recently we had an election where the Prime Minister won an 80 seat majority the size of which he would never have gotten with proportional representation. While Johnson would have always stayed on as PM, he would not have had a "democratic" mandate to push through the policies he wants to: a hard Brexit, Americanising the Supreme Court, questionable Civil Service reforms (Cummings) and the Internal Markets Bill to name a few. That's because a stronger Opposition under PR would have opposed a lot of this.

You get more local representatives that may reflect your point of view

I have heard it said that FPTP returns you a constituent politician that can dedicate themselves to representing local issues. But with PR there may be several local representatives in population dense areas that reflect different political perspectives. So if you have an issue you think a socialist would understand better you can contact them, or if it was a conservative or a liberal you wanted to talk to, you'd be more likely to have those options as well.
Obviously in some communities, you might find there wasn't as broad an array of representatives. However you'd have a better shot at that under PR as well as a wider choice of representatives to talk to even if they are from the same party.

It is just as "stable", if not more so

First, I disagree with the premise that opponents to PR subscribe to that a constitution is stable if it does not require a coalition government and government can more easily enact policies in accordance with their voting base (and get those through parliament). Firstly, "more stuff done" is not better: quality, not quantity.
When we had a minority conservative government before 2019 I actually thought parliament were doing a good job of scrutinising and making amendments to Brexit legislation so that the country could come to a positive consensus on what would be a stable result. Being able to rush stuff through parliament just leads to chaotic mistakes like the Iraq war, where Blair was able to rush a decision to go to war even though the decision was very popular among the public at large.
Would he have been able to do this under a proportionally representative parliament? Also would Cummings have as much sway in bullying his vision for the country if parliament was proportionally representative? Neither of these seem likely. The other objection related to the point about is that FPTP means the largest group can get their voice heard whereas with a coalition government the negotiations result in a compromise that represent no particular group.
But actually PR just treats what the majority want a lot differently. For example if 40% of people want a No Deal Brexit but 60% of people are divided between Remain and Soft Brexit, sure the largest minority group wants a hard break from the EU. But it would seem that the majority of people (60%) would prefer to at least remain in a customs union with Europe. So FPTP has a twisted idea of what it means to represent the majority.
The idea that it would be less stable and more democratic to force a vision through parliament that most people don't want because ideology exists as a spectrum rather than a binary categorisation seems perverse. If a National Unity Government was strong enough - necessary in fact - to face Hitler, it seems that coalition governments should be able to fare well enough during times of lesser crisis.

It won't particularly lead to racist parties forming, or it might but it is not that substantial

So, with the vote split between two large parties partially "left" or "right to the Overton window people will generally vote for centrist governments, or centre-right if you consider UK and America are to the right of most other countries. This doesn't really give much breathing space for racist parties in general as racist parties tend to have radical ideologies that deviate far from the centre-ground.
But with proportional representation, people no longer consider voting for a party that deviates too far from centre a "wasted vote" since those parties now have a legitimate shot to either get into power, or simply to veto government. Whereas before, they would be stealing votes from a mainstream party closest too them, enabling the party you hate most to get in, now that doesn't matter because your favourite party can form a coalition with the enemy of your friend (whether in power or opposition).
Or they can form a coalition with your enemy, softening the blows and impacts of that party's policy making. This can lead to authoritarian and racist parties forming, some say. But the thing is firstly, racist parties can get in power even with FPTP.
For example, when the Reformed National Party won most of the seats in the 1948 FPTP election leading to apartheid South Africa (1). The Nazi Party had actually arrested all of the Communist deputies and changed the rules to make it easier to pass the Enabling Act in 1933 (1), thus making the system less proportionally representative.
Meanwhile, Karl Popper has this to say about tolerating (or not tolerating) intolerance in modern democracies:
Unlimited tolerance must lead to the disappearance of tolerance. If we extend unlimited tolerance even to those who are intolerant, if we are not prepared to defend a tolerant society against the onslaught of the intolerant, then the tolerant will be destroyed, and tolerance with them.
More relevantly to my argument, he says:
as long as we can counter them by rational argument and keep them in check by public opinion, suppression would certainly be unwise.
I extend an interpretation of this (my words, not Popper's) to mean that it could be prudent, even on a political level to occasionally hand the racists a platform so that we can debate and repudiate their ideas. Whereas complete suppression can occasionally lend credence to the idea that a person's logic is "irrefutable" and that is why their expression has been muted. Letting the racist party's a small portion of politic representation to refute their ideas can quash such a notion.
And besides, we can defeat racist parties through legal mechanisms to defeat or obstruct them when their policies become too extreme. For example, the British National Party (BNP) "gained all the borough council seats in parts of Burnley despite getting nowhere near a majority of the vote" (1).
However, the BNP were also obstructed by legal democratic mechanisms when a court ruled the party was legally required to allow ethnic minorities membership in the party, thus morphing the whole focus. Popper sort of makes a similar argument to this as well though neither of us have outright claimed racist or anti-democratic authoritarian parties should be banned entirely:
[W]e should claim the right to suppress [those who are intolerant] if necessary even by force; for it may easily turn out that they are not prepared to meet us on the level of rational argument, but begin by denouncing all argument; they may forbid their followers to listen to rational argument, because it is deceptive, and teach them to answer arguments by the use of their fists or pistols. We should therefore claim, in the name of tolerance, the right not to tolerate the intolerant. We should claim that any movement preaching intolerance places itself outside the law, and we should consider incitement to intolerance and persecution as criminal, in the same way as we should consider incitement to murder, or to kidnapping, or to the revival of the slave trade, as criminal.
I'm not saying that there is no threat from racist parties under PR as quite a few European proportionally representative democracies have them. I am just saying that the threat is firstly exaggerated and secondly we are not exactly protected from them by FPTP either. Could you imagine how bad it would be if a country were facing the same instability, economic depression and racial divisions as a country like Germany during the Weimar Republic but instead of a PR democracy, a racist anti-democratic government were able to gerrymander constituencies to their benefit through FPTP? (1)
___________________________________________

Resources

(1) Electoral Reform Website: "Did Proportional Representation put the Nazis in power?"
submitted by data_rights to changemyview [link] [comments]

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Dear British friends,... (a rant from the continent)

This is an overly long opinion piece and a kinda vicious rant. But I have to get this off my chest because at this point in time I am lost for words to describe the incredible thing that is Brexit, therefore I'm interested in the opinion of British and other non-British people. For a couple of months now I've been watching in awe several times a month how the House of Commons, your parliament, the elected representatives of the British people, have taken up the shovel and started digging. It is a strange and surreal experience, like standing next to burning orphanage: It is horrible but I can't stop watching. Mere days ago HoC voted down every single proposal to at least mitigate some of the damage and there has not been any outburst of common sense, a thing the British always were famous for, since. To be blunt, for me it was the straw that broke the camels back.

I am a German and I don't know whether my views reflect a majority or minority. I'm an engineer in the chemical industry and I have travelled to Britain often during the last 15 years. I strolled trough the countryside, I visited the big cities, I have been surprised about the excellent restaurants even in places I'd never have expected (namely the "Old School Restaurant" on the Isle of Skye. If you are there, have yourself a treat and pay it a visit!). I have met a lot of wonderful people during my visits to Britain, both on holiday and on business travels. I like Britain. A lot.

And therefore it is hard to see her leave EU. To me Brexit came not so much as a shock but as a situation forcing a decision on my part too. It is sad to be left by and have to abandon you as an EU member, but it won't break my heart and in their current state neither the government nor parliament, nor the people of the UK look as if they could contribute to the EU in any meaningful way.

Every single person I know thinks and most newspapers state about the offical stance of your government that it relfects a situation in which both the people as a whole and the government of the UK either don't know what can realistically be achieved or don't know what they really want at all. All polls show significant support for either side with still only relatively narrow majorities. HoC sessions during the last weeks embody this problem. It is the most undesireable state of affairs in the current situation. Regardless of your future relationship with the EU, roughly half your population will be deeply unhappy. There is no unequivocal Will Of The People.

The blame game has already begun and since a huge part of your population has been swallowing untrue or at least grossly exaggerated anti-EU-crap for decades I have no hope that a significant portion of those will see through the lies. I fully expect roughly half the British to blame EU for the shitshow Brexit their government put together. If fully expect HoC to reflect that blame. And therefore in my opinion in the long run it is best for EU if UK is out as quickly as possible (but prefarble when EU is ready and europhile British have set their plans for movement to EU in motion).

After the first vote in the House of Commons I watched it became clear to me that the majority of MP's don't give two single fucks about a workable solution. I don't know whether it is mostly party politics, personal animosities, cognitive dissonance, sheer incompetence or a mélange of everything. At this point in time UK is not governed well and her people are not represented by men and women capable of managing a task like withdrawing from EU. I feel sad but finally a thought that has lurked around somewhere in the background all the time has now come to the forefront: I don't want a second referndum. I don't want UK revoking A50 at the eleventh hour.

I don't want UK inside EU. I want her out. I want her out for good.

This is neither funny nor amusing. It will affect me negatively personally because I like travelling to Britain and therefore I've given it a lot of thought. It's a hard decission. It comes with a lot of problems for everyone involved. It will make us all poorer, it will make UK prone to falling prey to American and Chinese interests. It will weaken EU politically. But still I want UK out of EU. This situation is forcing a decission as binary as the initial referendum was: In or Out. As we say in Germany: Halbschwanger gibt's nicht (you can't be half-pregnant).

Two years ago I would have been happy had HMG decided that it were in their best interest to abandon the exit and HoC had supported that decision. But two years ago the world was vastly different. Only few companies had set their plans for relocation out of UK in motion, the war rethoric wasn't as widespread and a working cross-party solution seemed at least not impossible.

In my view the most crucial mistake your government made was thinking of the negotiation as a game of poker or a haggle at the bazar. I would call that the layman's approach to negotiation because I often meet it. Laymen tend to think negatiation means being secretive, playing tough and who blinks first loses - but that is not how it's done in the real world. In the real world negotiators are well prepared with data and know the strengths and weaknesses of their counterparts and their own. They use their leverage to assert compromise, not dominance. Instead of consulting actual business negotiators or senior civil servants HMG and many influential people like the ERG thought playing tough and not blinking first were viable strategies. They never really tried to assess what possibillities were on the table and what could realistically be achieved. That's why to this day, not two weaks away from the cliff-edge, no open debate about what kind of Brexit HMG should persue was held in Britain. And that's why they so fundamentally misunderstood how the EU operates and do so to this very day.

They have failed to grasp that EU is first and formost an entity driven by procedure. This is a neccessity to ensure that two dozon chicks waddle at least roughly in the same direction. Therefore EUs insistance on a clear structuring of the leave process. Even in 2019 HMG have tried to negotiate with individual countries or shift the goal posts and even today they are still baffled that this approach didn't turn out well.
This goes much deeper than just the Brexit negotiatons: One of the frequent criticisms of EU is that the members could never agree on anything or constantly veto each other for parochial reasons. But in practice they do agree and don't veto each other most of the time and a lot of things get done. The stance of EU during the entire Brexit process has been consistent, clear and unanimous. EU won't blink. EU will do what her representatives say. EU has one of the most efficient bureaucracies in the world - 60.000 civil servants in Brussels and Strassbourg may be a lot of people in absolute terms but the city of München alone has roughly 40.000 civil servants and the city of Hamburg has 100.000 so in relative terms it is not even that large.

They have failed to realise that on a world scale the EU practically is Europe. Even without UK she contains about 60 % of the citizens, 80 % of GDP and practically all the political weight on the continent. Every single country not being a member is extremely closely aligned. Norway and Switzerland for that matter are all but members without voting rights. Even Belarus and Russia have lots of treaties and despite all the sabre rattling of the past two decades get along with each other pretty well in the long run. Unless Britain can be towed across the atlantic to the Americas there is no way in the world that the continent will not be her most important political and economic partner. Sheer geographic proximity is still and for the foreseable future will probably continue to be the most important factor when it comes to trade and alliences.

They have failed to realise that Devide And Conquer won't work. It should have been clear at the very beginning of negotiations when PM May travelled to half a dozen EU countries she hoped to negotiate with sperately only to be told that the negotiations had to be conducted with the EU, not Austria, France, Germany, etc. Many people say that this was going to show first and foremost, that the British government after 40 years of membership still have no clue about the meaning and the inner workings of the EU despite being a highly influential member. I have heard people opine that at some point in time HMG started to believe their own spin about EU being hopelessly devided all the time. Sadly I too think this assessment is acurate.

They have failed to realise that the four freedoms are the single market and for nearly all practical purposes the single market is the EU. They are are not negotiable because abandoning one of them would be the end of the single market and consequently the EU. And regardless to your opinion on whether the EU is overall positive or negative, no one in their right mind can realistically expect the EU to tear up herself.

They have grossly overestimated their importance for the continental industry. I'm an engineer in the chemical industry and our approach to brexit can be summed up like this: It's a shame but if you must, please leave in an orderly fashion. You will be missed but ultimately the EU is of more importance to us because it's the bigger market to sell to and buy from, the bigger economic area and the vastly more powerful political entity. If you leave in an orderly fashion there will be some disturbances but ultimately your industry will still be valuable. If you crash out there will be a period of trouble and disorder after which a lot of business will be gone. So please avoid that on all cost. Again keep in mind: Losing you will be expensive but losing the EU will be desastrous. So be in no doubt as to the seriousness of your position.

They have failed to understand continental and particularly French and German foreign policy after world war II. By far the most important topic for our foreign policy is keeping peace with our neighbours and deepen our economic and cultural interactions in order to cement this peace. This is in fact where the whole project of a united Europe started from in the early 1950's, when French foreign minister Schuman and German chancellor Adenauer signed a treaty about Franco-German coal and steel production that quickly morphed into the ECSC, than the EEC and ultimately the EU. With the very first paragraph of the Treaty of Rome stating exactly that. A lot of British people still think EU started as a pure trade community but that is wrong. As early as 1951 the ECSC contained the seeds of all the departments, bodies and organs of todays EU.

They have failed to grasp that while we don't want you to leave we won't fight to keep you in. We have no obligation to help you beyond what is in our best interest. We don't want to punish you but we won't let you keep your benefits when leaving. The responsibility of the EU is first and foremost to the members of the EU - which you aren't going to be anymore soon. We will do our best to make the EU a success - it is your own responsibility to make Britain a success. We will do everything we can to ensure that EU comes out of this mess in the best possible way. If along that way Uk also comes out in the best possible way, we will all be pleased. If UK sinks into chaos we won't be pleased at all but again: Being successful out of EU is UK's responsibility. Please keep that in mind: We are not against you. We are for us.

They don't understand why the members of the EU stand firm in the current situation. There's an expression so German there isn't a proper english idiom: "Pack schlägt sich, Pack verträgt sich" which means that, whereas members of a group are prone to fight with each other, they are equally prone to make peace again quickly, especially when confronted with a sitatuation concerning the group as a whole. A situation, for instance, like Brexit. Many people in Brtain grossly overestimate the problems of member states, particularly their problems with the EU.

They have overestimated the anti-EU sentiment on the continent. While it is true that a lot of people are openly critical or even against EU there is no mainstream party openly campaigning for their country to leave anymore. Even in France, Germany and Italy the tone of that parties has considerably mellowed. In Britain anti-EU fringe is mainstream politics and has been for as long as I can remember. Goverments of France, Germany, etc. are dealing with their political extremists but in blaming the EU for every decission of British politics (No ID cards, low taxes, low regulation, lack of industrial policy, privatising vital assets, crushing workers rights, etc.) successive British governments have actively persued anti-EU populsim and in effect executed anti-EU agendas by chosing to leave the EU. You don't have to be affraid of a rise of a new fringe party or a rebirth of UKIP, because you have the Conservative Party and the anti-EU wing of Labour. Even without UKIP and the like anit-EU sentiment is a strong force in your political environment.

Successive British governments have loudly blamed the EU for politics completely within their realm of responsibility. Even further: They have loudly embraced the anti-immigrant and anti-EU crowd while at the same time doing exactly the opposite: You are governed by the same PM who sent Vans saying "Go Home!" through high-immigration boroughs and oversaw the windrush scandal while doing bugger all to excersise any meaningful form of control over immigration (COMPLETE for non-EU- and VAST for EU-immigration). You are governed by the very party that kept blaming the EU for any interior British problems despite the fact that they were home grown. Examples: EU regulation on immigration has been written largly by British lawmakers in the 1990. Immigration doesn't need to be unrestricted under EU regulation. It is your government that chose for 25 years not to excersise their options. The large disparity in income has nothing to do with EU regulation - in fact Britain always has been a pain in the ass when it comes to further regulation and strengthening workers rights (Remember how Thatcher crushed the Unions?).

Going full turbo-capitalism and trying to pull off a Singapore most likely is also no realistic option because an area state like UK is significantly different to a city state. Dropping all tariffs would probably either destroy the remaining manufacturing or forcing much harsher conditions on British workers. In addition the national distribution of wealth would be even more shifted towards the large cities, because the one top-tier world class industry UK has is financial services which are overwhelmingly provided by firms in those large cities.

Your government tried to negotiate with individual EU countries dozens of times during the last 2,5 years and was denied every single time. Of course politicians clad the message in fine talking along the lines of "Of course we are looking forward to mutally attractive trade aggreements after Britain leaves the EU" or "We are prepared to basically copy the agreements that be" but I am quite certain that the very moment after Britains departure has been in force, she will be swarmed by cohorts of negotiators from basically every conutry in the world saying things along the lines of "Of course we would like to have the basically same deal. Juuuuuust some minor adjustments here and there and here too and, oh, also over there. And that point we surely can drop at all but this one we'd like to discuss a little further...".

Please keep in mind that for close to three years now UK has been loudly announcing to the world that after four decades of discussion she was unable to agree on a clear idea of what her position in the world should look like after Brexit. The referendum was almost three years ago. And still the question has not been answered by UK. Surely many individual opinions float around but HMG haven't managed to form a coherent strategy by taking them into due account. Instead you got soundbites like "Brexit Means Brexit" and "Will Of The People" and "We voted to leave" without defining what options to persue. The rest of the world know this. They can see it with their very eyes and hear it with their very ears. They've been watching! They've been taking notes! I am absolutely certain that whole branches of the civil services of all the major and emerging nations are working overtime to review all the treaties they now have with EU in order to find items they could renegotiate to their advantage with UK. For the last three years private and public executives have taken notice of the negotiation process and how UK conducted herself in contrast to EU. Be in no doubt which entity is regarded as the more professional, better prepared, reasonable, stable and united one. Especially after the latest parliamentary sessions.

In my opinion Britain at this point in time has a MASSIVE problem with herself, exemplified through the division amongst MP of either party, parliament as a whole, subgroups in HMG and a public that is roughly split in half over the question of Brexit. In my humble opinion the damage UK in her current state could inflict on EU as a whole in the immediate future is far greater than she could as a third country, even after a hard Brexit. Surely, A50 could be revoked tomorrow but there is no way in the world to undo the effects of Brexit. In her current state Britain as an EU member would likely sent outright EU enemies to the European Parliament. She would be a pain int the ass in any future decission and discussion - even if HMG would want to stay in EU in the goodest of faiths the rift running through the public and the HoC would still be there and continue to be a ball and chain to anything the EU27 would want to get done. Im totally absolutely positively certain that not five years after a possible revokation of A50 the PM would arrive in Brussels for renegotiation of UKs terms of membership. I am equally certain British politicians of either party would continue to shift the blame for their unpopular decissions on EU (that British press will do so is a given regardless of the outcome of Brexit). There is deep disparity between the city and the countryside, the poor people and the rich, the well educated and the not well educated. As far as I can see far deeper than for instance in France, Germany or Italy. If UK government won't be able to fix this they (I'm pretty sure they won't) will look for a scapegoat and this will most likely be EU. Therefore I don't want British MEP. I don't want people of a country leaving EU in the near future to have seats and influence or even sabotage decisions in the European Parliament. I particularly don't want the likes of Farage there. I don't want EU hampared by pointless obstruction of MEP who won't have to live with the consequences.

It is, in my humble opinion, positively bat-shit crazy to consider the party that is now in government, the party that went full steam austerity, the party that is home to the most vicious desaster capitalists currently influencing British politics, the party that it is even deeper rooted by private networks than my garden is by the blackberry on the adjacent meadow, the very party that has achieved next to nothing in almost three years time will champion a new soically sound domestic policy improving the lives of the poor and precarious after having left EU.
It is, again in my humble opinion, at least very naive to assume that the current opposition, lead by a life-long anti-EU campaigner and with a strong anti-EU wing of her own, having not taken a clear stance on whether to be in favour or against Brexit, under the constraints the loss of all those international treaties will pose, can implement even a small portion of their proposed legislation with success.

And thusly, as a German and EU citizen who wants as little fallout from your internal problems as possible to go down over the rest of Europe, I want you out of EU. Obviously neither HMG nor HoC nor a sizable part of the public can be trusted to rely on EU for anything but her being a whipping girl for her internal struggles and unpopular decissions. I don't suspect this to stop, change or even gain significant backlash in the next years.

This is not only recognized by little old me, but certainly by decission makers all around the globe. UK, once upon a time the mightiest and most adored nation in the world, home to the finest scientists, industries and ruler over a quarter of the earths surface not hundred years ago, will soon have cut herself off one of the biggest, richest and most powerful blocs in the world. UK will than govern roughly 1/100 of world population, less than 1/100 of military personnel, 2 % of wealth without any meaningful treaty, besides her NATO membership, to anyone anymore. She will be on her own. A ship on the high seas with a crew that can't even set a course after years of discussion. Please keep in mind that on the world scale UK, when anything besides financial services is considered, is a high-wage-low-productivity country. Practically all your industries are heavily dependend on, and heavily aligned to frictionless trade. Domestic farming for instance provides UK people with locally produced food (People everywhere love to eat "homegrown"), manufacturing often provides well paid work outside the big cities and in rural areas. Without the political power of EU and the hundreds of treaties with other countries she provides, UK is sigificantly weakening the prospects of her remaining industries.

This is not news. A lot of people in UK know this. A lot of people all around the globe know this. I still hope that there can be an agreement found in the next week, but with each day going by it looks less likely to me. Still a lot of people can't imagine what sort fo havoc a No-Deal Brexit is bound to wreak but I fear they are going to be in for a serious reality check very soon. It is a cold world after all.

Take care.
submitted by OrciEMT to brexit [link] [comments]

Weekly news review (November 16-22)

Weekly news review (November 16-22)
Hello, everyone! Happy Monday! Let's dive into last week's news highlights ;)
https://preview.redd.it/9aogvhaket041.png?width=1200&format=png&auto=webp&s=1d4bc9b6c06f1864aaa9aa50deb1c251f0d629f4
Earlier on Thursday, the National Assembly's Amendment Subcommittee on Parliamentary Affairs passed a legal amendment to the still-in-development Special Financial Transactions Information Act to force virtual asset exchanges to register with the Financial Services Commission (FSC). Those failing to do so would face up to five years in prison or a fine of up to 50 million won ($42,460).
Under the amendment, aimed to align the industry with international anti-money laundering guidance from FATF, crypto exchanges must also have so-called real name virtual bank accounts – sub accounts for users within an exchange's primary account – to avoid falling foul of the legislation.
Opposition lawmakers had expressed concerns that that exchanges without real-name virtual accounts would be forced to close, bringing further contraction of the domestic cryptocurrency industry.

Someone hacked the official website of the Monero cryptocurrency project and quietly replaced legitimate Linux and Windows binaries available for download with malicious versions designed to steal funds from users' wallets. The latest supply-chain cyberattack was revealed on Monday after a Monero user spotted that the cryptographic hash for binaries he downloaded from the official site didn't match the hashes listed on it.
At this moment, it's unclear how attackers managed to compromise the Monero website and how many users have been affected and lost their digital funds.

Having dropped to one-month lows below $8,000, bitcoin is now eyeing the first test of a key average support, now at $7,714, since April.
The top cryptocurrency by market value fell more than 2.4 percent in the 60 minutes to 08:00 UTC on Thursday to hit a low of $7,875 – a level last seen on Oct. 25, according to Bitstamp data. The drop marked a downside break of a 48-hour narrowing price range seen above $8,000.
Notably, with a slide to levels below $7,900, bitcoin has erased 80 percent of the rally from $7,293 to $10,350 seen in the second half of October.
On a month-to-date basis, the cryptocurrency is now reporting a loss of over 13 percent. Further, the cryptocurrency is trading in the red for the fourth straight week.
The dismal performance contradicts the positive seasonality factor: bitcoin has put on a good show in November in six out of the last eight years. Notably, prices gained for six straight years in November, starting from 2012 to 2017, before falling hard in November 2018.

The United Kingdom Jurisdiction Taskforce of the Lawtech Delivery Panel published a statement concerning the status of cryptocurrencies, distributed ledger technology (DLT) and smart contracts under English and Welsh private law.
U.K. entrepreneur network Tech Nation announced the paper’s publication on Nov. 18. The document attempts to address the legal uncertainties of cryptocurrency and recognizes crypto assets as tradeable property and smart contracts as enforceable agreements under local law.
Lawtech Delivery Panel director Jenifer Swallow noted that the worldwide smart contract market is expected to reach $300 million by 2023 while the World Economic Forum predicts that one-tenth of the global GDP will be stored on a blockchain by 2027. Due to this, she thinks adapting regulations on these new technologies is particularly important.

Institutional investors are aware of the risks that come with allocating a large percentage of their funds to a particular asset or market indices. For one, the downturn of such a market or asset would have a crippling effect on their returns. The same is true for investors that allocate the majority of their portfolio to asset classes that have strong correlations to one another. Hence, adopting a strategy that allows the allocation of funds to different asset classes, with little or no correlation, is the appropriate solution. This is where Bitcoin excels.
While other markets had moderate correlations to one or two traditional asset classes, Bitcoin maintained a very weak correlation to all of the asset classes examined. In other words, Bitcoin could fit nicely into an investment portfolio and boost returns.
VanEck’s study went further to prove Bitcoin’s eligibility as an investment option. This investigation entailed the assessment of the asymmetric return of portfolios allocated to varying percentages of equities, bonds and Bitcoin from January 2012 to July 2019. A portfolio with 58.5% of the fund distributed to equities, 38.5% to bonds and 0.5% to Bitcoin generated returns that surpassed that of a portfolio allocated solely to the S&P 500 by over 150% as of July 2019.

Have anything to say? Do so in the comments section down below!
submitted by rokkex to Rokkex [link] [comments]

Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
Quote not yet available
Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
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Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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Over 200 tips for new players

26.06 UPDATE

Almost 100 new tips on top of dozens of smaller and bigger fixes. Includes current version of 1.1.0 beta patch. New and significantly altered tips are indicated by a “(+)” symbol in front of them. Ctrl-F and search for “(+)“ to cycle through them..

Streamer Multiplayer Event Announcement

Everyone's favorite bridger, youtube.com/c/Bridger the author of famous pre-release video guides is, along with to lesser extent myself, organizing a Multiplayer event for Streamers and Youtubers playing Hearts of Iron 4!
It is a very interesting 7 players, 3 faction format in which less experienced people will be paired with seasoned veterans. Fairly low intensity with 3 hours weekly (specifics tbd based on preferences of the players) should allow almost every streameyoutuber to participate.
Are you a StreameYoutuber? Check details here and sign-up here.
Are you a fan of a StreameYoutuber you want to see play with us? Go ahead and forward this post or BRIDGER'S VIDEO to them and perter them about it!
EDIT2: Guide now also available on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=700983094
And we are over 300 tips as well!
TL;DR, wonna watch to learn.
My Youtube HoI4 playthroughs:
Hearts of Iron 4 - Italy (Italian Introduction) - Basically an expanded tutorial. I won't be a full series, but I'll revisit Italy on Veteran Difficulty withing several weeks. Remade with better audio!
8 episodes out and 1 more every day.
Hearts of Iron 4 - Germany - True Blitzkrieg (Veteran difficulty) - Historical playthrough as Germany. "True Blitzkrieg" achievement, among others.
7 episodes out and 1 more every day.
Hearts of Iron 4 - Japan (Veteran Difficulty) - World Conquest as Japan - own faction, wars against Allies, Comintern and the Axis.
51 episodes out and 1 more every day.
Hearts of Iron 4 - France - Big Entente (Veteran difficulty) - Creating the Little Entente faction and going to war with Hitler over Czechoslovakia in 1938 without UK to back us. "Big Entente" achievement.
3 episodes out on 28th and then 1 more every day.
Hearts of Iron 4 - Germany Twitch Stream - A per-release Twitch stream recording. Normal difficulty. Poor audio and overall bad quality.
30 hours worth of gameplay. Finished series.
Focus tree:
  • Almost all focus unlocks take 70 days. Use that to plan a "build" for a few years forward.
  • At the beginning try to get ones that give you extra research slots as well as free civilian and military factories.
  • Civilian factories are more important early on, unless you plan on going to war very early (like Japan).
  • Civilian and Military Factory focuses are extremely important for minor nations. Can't stress it enough.
  • Unlocks that allow you to peacefully annex a country are even better - usually provide much more factories of both types.
  • Democracies such as UK or USA have some focuses gated behind the World Tension requirements.
  • Fascist focus for nations using generic focus tree grants up to 7% of recruitable population. That's huge.
  • One-time research bonuses from focus tree won't be consumed by already active research.
  • Dotted line means that you need either of the prerequisite unlocks.
  • Green arrows with a red exclamation mark between them mean that those unlocks are mutually exclusive.
  • If in doubt read the damn tool-tips. They are actually quite good.
  • You can click on a focus to find more information along with some flavor text.
  • (+) Focus costs you 1 Political Power per day.
  • (+) Up to 10 political power will be applied to a new focus unlock equal to the number of days you had no focus active. If you had no active focus for more than 10 days, that number will be 10. You need to have that amount of PP to spare.
  • (+) You can’t switch or turn off the focus once it’s chosen.
  • (+) If your decryption is high enough you can see the focuses other nations are working on.
  • (+) If it is significantly higher than their encryption you can see their full focus trees with all unlocks.
  • (+) You can always see what mutually exclusive choice they made.
Research:
  • Different nations start with different techs unlocked.
  • Try to not research things ahead of time.
  • Especially more than 6 months ahead of time.
  • Some focuses will remove the ahead of time penalty for certain research.
  • 50% research bonus may make ahead of time research worth it, especially for important equipment models such as planes, ships or tanks.
  • (+) You switch the research before it’s finished. You progress will be preserved.
  • You can stock up on up to 30 days of research before it goes to waste.
  • (+) If you switch the research those up to 30 banked days will “move” to a new research.
  • (+) Research bonus will be used if you are restarting previously paused research.
  • (+) Research bonus once used will still affect paused research. 2nd research bonus won’t be applied if that research is resumed.
  • Always try to keep your electronic and industrial bonuses up to date.
  • Concentrated Industry is almost always better.
  • Don't ignore Encryption and Decryption. Side with decryption advantage gains combat bonus in all land battles.
  • Doctrines, especially land ones, grant very powerful bonuses and aren't limited by years. It's good to keep researching them whenever we can.
  • Mobile Warfare doctrine is best suited for fairly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks.
  • Superior Firepower is best suited for more difficult terrain, countries will not-limitless manpower pool and not too powerful industry. It focuses on infantry warfare with heavy artillery support.
  • Grand Battleplan doctrine is most general one with bonuses useful for all types of forces as well as powerful increase in planning bonuses. Safe, but not very focused choice for most nations. Additional points if you want to utilize AI control of your armies a lot.
  • Mass Assault land doctrine can provide massive manpower bonuses on top of great for the wide range of units, but mostly infantry. It is a good choice both for nations who have deep manpower pool but weak industry, but also for minor nations who would otherwise struggle with low manpower.
  • You can only follow one of the doctrines. Attempting to research a different one will remove all the progress from the one you followed before.
  • All of the Land Doctrine side paths are mutually exclusive. You can change them later but will lose all the techs from other branch.
  • Not all paths in Naval and Air doctrines are mutually exclusive. Look for dark grey squares with arrows.
  • For Air and Naval doctrines see their respective sections.
  • Naval Invasion technologies can be found on the very bottom of the Naval tree, below battleships, carriers and submarines.
  • That small icon in the top right corner of an aircraft research allows you to research a carrier version of it.
  • Carrier versions of the planes are more expensive to build and are weaker.
  • Similar icon with the red rocket on the Motorized unlock in the Infantry tab allows you to research Motorized Rocket Artillery.
  • You don't need to have standard Rocket Artillery unlocked to research and use a motorized version.
  • Each unlocked tack chassis allows you to research a Self-propelled (SP) anti-tank, artillery or anti-air vehicle based on that chassis.
  • They are usually more expensive to build, but more powerful that the towed versions.
  • Production cost is, on top of required resources, a good indicator how expensive certain equipment is.
  • Researching a new type of basic land unit (tanks, motorized infantry, marines, paratroopers, mountaineers) will give you a division template utilizing that unit.
  • If you research tanks before mechanized infantry your tank division template will have standard leg infantry.
  • When choosing what and when to research keep in mind that it takes months before new equipment or kind of unit reaches front lines in amounts that can make a difference, while passive bonuses are applied instantly.
  • (+) Synthetic Oil research simply limits the amount of Refineries per state.
Laws and government:
  • On normal difficulty you will gather 1 political power per day (2, but 1 is always paid for your focus).
  • Most of the changes to your laws and government cost 150 PP.
  • Communists and Fascists can switch to War Economy at any time. You should do that using your 1st 150 Political Power.
  • (+) Democracies and Non-Alligned nations need to be at war with enemy of fairly equal power first.
  • (+) Democracies and unaligned can only change Economy law to Early mobilization if World Tension is above 5%. Usually it’s better to wait for Partial Mobilization.
  • (+) Democracies and unaligned can only change Economy law to Partial Mobilization if World Tension is above 15%. Change is asap, unless you know you’ll be at war within few months.
  • (+) Total Mobilization cuts you recruitable population by 3%. If your Conscription Laws and/or other factors provide less than 3% or you are already using the difference you will end up with no manpower. Be careful.
  • Increasing conscription laws will add people to your manpower in an instant. No need to increase those laws before it's absolutely necessary.
  • Trade laws allow you to sacrifice % of your resources for industrial and research bonuses.
  • You will NOT have access to those resources even if no one will buy them.
  • Theorists allow you to research doctrines faster and provide minor experience income. Some of them may be quite expensive.
  • IF you have access to advisors that increase the speed of your civilian and military factory production they are a very good early choices.
  • So is advisor that increases your Political Power gain by 15%, but keep in mind that he needs 500 days to even pay for himself.
  • Design company bonus is applied then research FINISHES. It isn't important if you had a designed factory chosen when research started.
  • If you have enough PP it may be a good idea to keep switching them around for major researches.
  • (+) Atm (including version 1.1.0) Military Staff hires that increase planes’ Attack, Defence and Agility either have no ingame effect or it isn’t shown in tooltips. It’s impossible to tell. Avoid.
Diplomacy:
  • (+) You can open diplomacy screen by r-clicking on a selected nation’s territory with in basic map mode (F1) with no units selected or by picking it from diplomacy screen (E).
  • (+) Once there you can switch the tab from “Diplomacy” to “Details” to see more information about the selected nation.
  • (+) If there are two numbers present they are the borders of the estimation based on your encryption level.
  • (+) World Tension is a mechanic that almost exclusively helps Democracies and Non-Aligned.
  • (+) Wargoal justification time is lowered by World Tension by 1% per every 2% of WT.
  • (+) Democracies can’t justify a wargoal against country that has not increased world tension.
  • (+) Democracies need 100% World Tension to be able to justify a wargoal. (50% for Non-Aligned)
  • (+) Claims only make justification slightly faster.
  • (+) Justifying for a single state is preferable.
  • (+) Democracies need 80% World Tension to create, join a faction or invite to one. (40% for Non-Aligned)
  • (+) Democracies need 70% World Tension to be able to send volunteers (40% for Non-Aligned)
  • (+) The amount of volunteers you can send depends on the number of divisions you control.
  • (+) Volunteers can’t be manually recalled. They will, however, return within 2 weeks if the war ends or you end up in a war.
  • (+) Democracies need 50% World Tension to be able to send Land Lease (40% for Non-Aligned)
  • (+) Democracies need 25% World Tension to be able to Guarantee Independence. (40% for Non-Aligned)
  • vGuaranteeing independence costs political power (more for every active guarantee) and lowers World Tension by 1,7% when used.
  • (+) If guaranteed nation is attacked and they both end up in the same war guaranteed nation can join the defender’s faction regardless of WT.
  • (+) AI will always do that.
  • (+) You can spend political power to boost your party (political option) popularity in the country.
  • (+) When it is high enough you can wait for a government change (can be peaceful or bloody) or stage a coup by spending 200 political power over 400 days and sending weapons.
  • (+) The power of the coup is determined by the party support when you start staging it. For whatever reason.
  • (+) You can send Expeditionary Forces to your allies in the war. It simply transfers control of certain units.
  • (+) Expeditionary Forces can be returned or recalled at moment’s notice.
  • (+) To learn about non-aggression pacts hover over the option and wait for a tooltip to appear.
  • (+) All of the WT requirements can be circumvented by focus tree unlocks. Specifics differ from nation to nation.
  • (+) Nation will surrender if it controls less % of its Victory Points (from core provinces) than its National Integrity. Hover over the surrender bar in the war manu to see more.
  • (+) On top of all the Victory Points assigned to specific provinces all the standard provinces are worth a fraction of a VP.
  • (+) If a nation is a part of a faction it will surrender only its core provinces. It will keep the colonies and there will be resistance on its lands.
  • (+) Nation that surrenders without being in a faction doesn’t produce resistance on its lands and all of its territory is annexed by a victor.
  • (+) Faction surrenders when all its Major Members surrender. Hover over surrender bar in the war screen for details.
  • (+) Faction members that have not been invaded cannot be annexed or otherwise affected by the peace deal. They will end up out of faction, at peace and with a peace treaty with the victor.
Trade:
  • You have no control over the amount of your resources set aside by your trade laws. You won't have access to them no matter if anyone actually buys them.
  • You can buy 8 units of any resource per civilian factory used for trade.
  • Trade can be cancelled instantly. You factories will be back constructing your buildings.
  • Countries you are at war with won't trade with you.
  • Some countries can embargo you via their focus tree.
  • Countries will sell their resources to those who have highest trade influence over them.
  • (+) Hover over Export number to see who is buying from that nation and what is their trade influence.
  • (+) Hover over Influence number to see what makes up your trade influence with the nation.
  • Try not to buy less than 8 resources/factory. Especially early on.
  • If other countries actually buy resources that you export you will "get" the civilian factories they spend. Hover over "Exported: x" sections in the top part of that screen to see if anyone is buying.
  • You only get the civilian factory output if a nation actually buys anything from you. Rest of the "exported" goods are being wasted.
  • (+) You need enough convoys to be able to carry the resources home.
  • (+) Those convoys can be attacked. Green lines indicate the routes of your import convoys.
  • (+) Oddly enough supply convoys use the same colour. Hover over them for details.
  • (+) You need 1 point of suppression for every victory point in the state. (before occupation law modifiers).
  • (+) You can change occupation laws after clicking a button on the bottom of your country screen (shortcut: Q).
  • (+) To control the state you need to control the provinces with most of the VPs.
  • (+) You won’t get resources from the state that isn’t under your control.
Construction:
  • Your civilian factories are used to construct all the buildings. That includes your military and civilian factories.
  • Up to 15 civilian factories can be used to produce one building.
  • They are assigned automatically from the top to the bottom of your list.
  • Hover over the progress bar to see details.
  • % of your civilian factories will be used to produce consumer goods. Those are basically lost to you.
  • That number is a % of all your factories (civilian + military ones) based on your economy law rounded up. For example if you have 50 civilian and 52 military factories and your economy law is War Economy 16 of your civilian factories will be used to produce civilian goods (15% out of 102 rounded up). With 50 civilian ones and 52 military ones you're left with 34 civilian factories to do your construction. Now let's assume that you have 20 civilian factories and 82 military ones instead. You still need to use 15% of all those factories for civilian production, so 16 factories, but since you only have 20 that leaves you with just 4 factories to do all of your constructions.
  • Military factories are two times cheaper than civilian ones and they get additional construction time bonuses from economy laws.
  • (+) Dockyard construction speed isn’t affected by worse economy laws the same way military and civilian factories are.
  • Synthetic Factories aren't worth building as long as you can buy oil and rubber since they are more expensive than civilian factories that can be used to buy more of those resources.
  • Resources produced by Synthetic Factories are affected by both your trade laws and being in occupied provinces. For example if you have a Free Trade policy your Synthetic Factory will only give you 1 Oil and 0 Rubber.
  • Airbases are really quick to build. Infrastructure and ports, not so much.
  • Amount of radar and synthetic factories you can build per state is limited by your radar and synthetic industry research. Radar is worth researching if you need it. Synthetics almost never are.
  • Converting factories to the other type is almost never worth it.
Production:
  • Military factories use Production Efficiency system.
  • Naval Dockyards don't.
  • When you switch the production to a different commodity (light tanks to medium tanks, infantry equipment to motorized etc.) your efficiency on that line is reset to 10%.
  • When you switch to a different level of the same equipment (Infantry Weapons I to Infantry Weapons II, Light tank model 1934 to Light tank model 1936 etc.) you efficiency is cut in half.
  • You can use experience to create new variants of armoured, airborne or naval equipment.
  • When you switch to a different exp. variant of the same equipment you only lose 10% of the efficiency.
  • Production Efficiency increases over time.
  • If you are missing some of the resources needed for production the equipment will still be produced, but slower. Hover over the yellow progress bar to see details.
  • Production Efficiency increase is also slower.
  • Support Equipment, Motorized and Convoys never get old. If in doubt produce some of those.
  • it may not be a bad idea to start producing an older model of an important new equipment that you are researching to get a some headstart on Prod. Eff.
  • You can't use exp to modify equipment from Infantry&Artillery tab.
  • You can still modify Self-Propelled artillery, anti-air and anti-tank pieces.
Division design:
  • Division is made of regiments (columns) that are made of battalions.
  • You can rename, duplicate and change equipment options of a division for free.
  • You can also mark those divisions Reserve, Regular or Elite - it affects the order they get their equipment. You can change it at any time for free as well.
  • There is no way of creating a "blank" division template. All new templates must be created by first duplicating and then changing. Give it a few tries to find a cheapest option for your liking.
  • (+) You can, however, recreate basic division of your nation for free by clicking the “Division designer” button up top.
  • Anschluss of Austria gives you their division designs.
  • Adding or removing a battalion costs 5 army exp.
  • Adding a first new type of unit to a division (mobile or tank battalion to an infantry division or an infantry battalion to a tank division) costs 25 army exp. Next ones will cost 5 exp.
  • Adding or removing a support brigade costs 10 army exp.
  • Division has a combat width that is a sum of combat widths of all its lane battalions. All anti air and towed anti tank have width of 1, all artillery have width of 3, rest has a width of 2.
  • Division speed is a speed of the slowest battalion.
  • Support battalions have no width or speed. That makes support artillery a very good addition to your fast divisions.
  • Rocket artillery is a bit more offensively oriented than a standard one but their specific performance will depend on your techs.
  • Anti-air doesn't seem to be worth it at all.
  • Organization of the division is an average of the organization of all its parts.
  • Artillery, tanks and support battalions have very low organization making use of enough infantry battalions necessary.
  • 9999/10000 of the battles are lost because one side ran out of organization.
  • Higher the hardness the better (unless enemy is actively spamming anti-tank guns or something).
  • If armor of a division is higher than piercing of the division it is fighting it will not only receive 50% less damage but it will also deal 50% more.
  • Recon and Engineer supports are worth it for almost every combat division.
  • Logistic company is also great, especially if you are fighting in a difficult, infrastructure-less terrain.
  • Field Hospitals are excellent choice if you are afraid of running out of manpower.
  • (+) Combat Width in every province is equal to 80 + 40 per every additional angle of attack.
  • For that reason you should aim for divisions of with combat width of 20, or even 10.
  • I find divisions with strength around 10 a step too far. The organization hit from support battalions and an equipment cost of them is too high, unless you counteract it with very specific doctrines.
  • There are very few advantages to having really big combat divisions.
  • If they are to be used in Army Group under command of Field Marshal with "Offensive Doctrine" ability (-10% combat width) then you can go for 22 and 11.
  • Optimal division designs depend on your chosen doctrines, enemies you're facing and the terrain you're fighting in.
  • You won't need anti-tank fighting China in 1937, but should probably get some against Germany in 1940.
  • Tanks won't achieve much in Iran or western China, but will shine in European Soviet union. Against comparable enemy that is.
  • Good basic infantry division is made of 7 infantry battalions and 2 artillery battalions. (or 8 infantry if going for 22).
  • Good enough Marine/Mountaineer divisions are the same as Infantry ones, but with those types of infantry instead.
  • (+) Very light infantry divisions (5/6 battalions with support artillery, recon and engineers) have their uses too, especially in difficult terrain and against a less powerful opponent.
  • (+) It may be a good idea to build some cheaper infantry divisions to have them hold easier parts of the frontline.
  • Tanks need infantry in their divisions to counteract their very low organization.
  • Decent early game tank division consists of 4 tank battalions and 2 motorized infantry.
  • Later on you can add another mot. infantry battalion and 2 self-propelled or motorized artillery units to get to the width of 20.
  • Once you unlock mechanized infantry you can replace your motorized units with it where they won't negatively affect the division's speed.
  • Motorized infantry division is a good, cheaper fast alternative to panzer divisions with less severe terrain penalties.
  • Later you can try replacing some of your regular infantry with mechanized units.
  • The more production-intensive, technologically advanced and equipped your army is the lower will be your losses. Mechanized divisions with a lot of heavy artillery or heavy panzer divisions will take a fraction of casualties standard infantry division would take on the offensive.
  • Try to adjust your strategy to the capabilities of both your industry and manpower pool.
  • Early on it should simply consist of desired amount of Mot. Infantry battalions, but later you may want to add a few self-propelled or motorized artillery battalions to mirror Infantry Division setups.
  • Speed is often a better firepower than firepower itself.
  • Cavalry has twice the suppression of infantry. It is the best kind of unit for your policing needs.
  • (+) Most cost effective military police unit is one consisting of a dingle cavalry battalion. Use them to garrison your conquered territory that still generates resistance.
  • (+) Few bigger (4cav to 6cav) units to manually put into more difficult states are also a good idea.
  • Do not ignore the resistance, it will wreck your infrastructure and factories, disrupt your supply flow and so on.
  • Police divisions aren't supposed to fight. Don't wait for them to be fully trained, just deploy them as soon as they are 20% done.
  • Freshly recruited divisions will have an experienced level of "Trained", unless it was deployed earlier.
  • Divisions that don't have enough experience to reach "trained" are considered "Green" and suffer -25% penalty in combat.
  • You can exercise your divisions further till they reach next experience level of "regular" granting them +25% combat bonus.
  • Performing exercise costs equipment (equal to 6% attrition) and lowers your organization to 15% of max value.
  • It also provides you army experience.
  • It is better to go to war with "trained" but equipped army than with "Regular" that is lacking supply. Do not exercise more than your military production allows.
  • Adding new units to the divisions (for example by adding new battalions to existing division designs) will lower the training level of your divisions.
  • It is better for your troops to have 1 less artillery battalion than to go to war as "Green".
  • You can duplicate your division designs to be able to produce slightly upgraded versions of ones you have without dipping those already in the field and fighting into "Green" territory. You upgrade those later.
  • If you have ports or coastlines that are prone to being naval invaded you may want to create dedicated garrison units.
  • Dedicated "garrison units" (not to confuse with garrisoning order) don't have to be limited to 20 width, since they are meant to fight alone. Stick some more infantry and artillery in them and an engineer support and you have a cheap, powerful unit. Unlike the police units you want them to be fully trained.
  • I prefer sticking such dedicated "garrison units" into ports by using s series of small “fallback lines". That makes sure that all of those places are well defended. AI would attempt to do that if you were to use a garrison order, but they sometimes fail. You would also need kore such divisions, since they also garrison major inland cities.
  • Breakthrough is a defense stat used when your divisions are attacking. Defense is a defensive stat used when they are defending.
  • Infantry tends to have much higher defense than breakthrough. Tanks have it the other way around.
Land combat:
  • Hover over combat stats of your and enemy's divisions. They will provide an amazing amount of useful information. Really. Keep doing that. Especially if you're losing.
  • Organization is binary. If you have some you fight at your max effectiveness. If you don't then you don't fight.
  • Divisions strength actually affects your combat stats - it is a representation of the % of available manpower and equipment.
  • Both defensive stats (Defense or Breakthrough, see above) only need to be equal to enemy attack stat after all modifiers are applied. All the enemy attacks in the battle up to the level of the defensive stat have 10% chance of inflicting damage. Once all of the defence is used up the rest of the attacks have 40% chance to harm.
  • For example if attacking infantry unit has 40 Breakthrough and the defenders have 60 soft attack then 10% of the 40 attack will do damage, but 20 that is left unchallenged will harm 40% of the time.
  • You units suffer attrition while moving, being out of supply or exercising. It is affected by terrain and weather condition.
  • Look out for mud. Mud is the most brutal of all terrain/weather modifiers. Do not attack into mud.
  • Russia has a lot of mud, especially in spring and autumn.
  • You can order your forces to assist in combat in a neighbouring province instead of attacking by Ctrl+r-clicking the battle indicator on the map. They won't advance into that province after the battle is won.
  • Make sure supplies are reaching your troops (press F4 to see the map). Lack of them will devastate your troops' performance.
  • (+) For supply to freely move from one supply area to another you need to control border provinces between those two regions.
  • (+) If your supplies are delivered by sea all of the ports in the supply area where they arrive are are counted towards throughput.
  • (+) Infrastructure level matters even in provinces made of a single island with a port.
  • (+) Game will chose the route for your supplies. You cannot manually adjust it.
  • (+) Atm supply-carrying convoys seem to be completely invulnerable and aren’t affected by any aerial or naval threats.
  • Units that are out of supplies for too long will start passively losing organization and will suffer from -33% combat penalty.
  • Encirclement penalty of -30% is brutal, especially coupled with supply issues.
  • Having Air Superiority in the Air region (F3) will decrease defences of enemy forces by up to 50% (!). It also lowers their movement speed by the same amount (!!!).
  • To achieve full Air Superiority you not only have to have more plains than the enemy, you also need to have enough planes in the region to cover it completely. Hover over that bar under the picture in Air Region screen (F3).
  • All the planes operation in the region count towards the air superiority.
  • Bombers providing air support not only deal damage to enemies in who are fighting battles, but also provide combat bonuses to our troops. They aren't however as big as Air Superiority ones.
  • Ships anchored in the adjacent sea zone will provide Naval Bombardment penalties of -25% to enemies in shore provinces.
  • Rivers are no joke. Attacking through a river into mountains or urban areas into entrenched enemy positions is one of the best way of disposing of excessive manpower.
  • Using division designer learn how your troops are doing in various terrain. For example you shouldn't attempt to perform naval invasions or attack into urban areas with tanks.
Battleplans:
  • To gain planning bonus your divisions need to stand still at the frontline, while being assigned to attack order.
  • Planning bonus will slowly fade away while you aren't doing so. Be it if you are fighting, advancing or even standing in the same spot after the plan was deleted.
  • If you want to fully manually control your troops you should simply delete all the frontlines when you are starting the offensive. Planning bonus won't simply disappear (see above).
  • You can assign manual orders to units under Ai control. They will override AI ones, but unit will go back doing its thing the second your que-ed up orders are finished. That may mean your panzer divisions 1 provinces deep into enemy territory strategically redeploying to the far end of their frontline 30 provinces away.
  • If you want to keep one of your armies focused at the certain part of the front for example while advancing you can keep shortening their frontline, while holding Alt.
  • If you will have a line of frontlines one ending where other starts they will stay clipped like that. It doesn't prevent lines from expanding due to newly acquired territory.
  • Ctrl+r-click on a frontline or an order selects all the units assigned to it.
  • Ctrl+clicking on a frontline or an order assigns all selected units to it.
  • Assigning a unit to an order automatically assigns it to the proper frontline as well. Not the other way around if you have more than one order attached to the frontline.
  • Division can only be assigned to a single ordefrontline.
  • Ctrl+H unassigns selected units from any orders/frontlines.
  • "S" is a shortcut for unselecting half of currently selected units. Useful along with those Crtl+key commands for assigning different amounts of divisions to various orders.
  • By pressing the right facing arrow button on top of your army icon you can activate all the orders for that army.
  • You can also Shift-click on that button and then on a specific order arrow on the map to activate only that order.
  • Red square button to the left simply stops all the orders in motion for that army. Tooltip is incorrect.
  • Red exclamation mark means that the unit is not assigned to any orders or frontlines.
  • Yellow exclamation mark means that the unit can't for some reason reach the position required of it by an order it is assigned to.
  • Units will often bug out and stay in ports with the yellow exclamation mark. You need to manually select them and r-click on a port you want them to move on their way to their objective. They'll figure it out from there.
  • You can move units overseas by either assigning them to an order there or by moving them to the port and then manually r-clicking the port you want them to sail to. See the bug described above.
  • Units assigned to an order overseas will go to the nearest port and sail to the port that is nearest their desired position. They will not take the length of sea travel into account. For example Italian unit in Belgium ordered to move to Egypt with Gibraltar blocked will instead of going to the Marseille and catching a boat there embark in Belgium and sail all the way around Africa. Watch out for it.
  • Garrision order will do an ok-ish job of dealing with resistance, but won't help at all against enemy attack.
  • Use fallback line orders to establish defensive positions on your borders, shores etc.
  • You can use a fallback line behind your lines as a rally point for the troops that you're recruiting. Simply draw it and after clicking on that circle left from the location selection bar click on that fallback line. Your troops will go there after spawning. Useful if you are using AI to fight your battles since adding units straight to your fighting forces will confuse the battleplane AI and make your offensives stall.
  • Full shield indicator means maxed out entrenchment bonus.
  • Battleplan AI is, in general, way too conservative when on the offensive.
  • (+) In version 1.1.0 you can switch between Careful, Standard and Aggressive stances for your armies.
  • (+) As of today (26.06) in 1.1.0 divisions in armies with any active battleplans will never strategically redeploy on their own.
  • (+) They will only use standard movement.
  • (+) Units may decide to march to the opposite adge of a frontline – a feat that can take weeks in some cases.
  • (+) Once a unit starts such movement it will not change is or stop it till it arrives at its destination. No matter if it still makes any sense. It is less problematic if divisions are strategically redeploying since it doesn’t take weeks.
---OVER THE THREAD LIMIT - REST IN THE COMMENTS---
Airforce:
---LINK---
Navy:
---LINK---
Naval Invasions:
---LINK---
General tips:
  • (+) You can opt into a beta patch (1.1.0 atm) by r-clicking on Hearts of Iron 4 in your Steam library, going to Preferences -> Betas and then selecting a proper beta from the drop down menu.
  • Italy is the best nation to learn the game with in my opinion. If you are totally new to it simply play tutorial, or, if you feel so inclined, check out my instructional Italian playthrough or other Youtube videos of that kind.
submitted by Emnel to hoi4 [link] [comments]

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